Sex and Second Life

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Muscle…

After a lot of pomp and flare, of being properly marketed in order to get everybody excited -or at least talking about it- Mesh is here and is here to stay. It has slowly and inadvertently made its way into all areas of our lives -mostly fashion- and I have found those who swore would never wear anything mesh for a number of very valid reasons, at least wearing a pair of shoes or hair or a tank once or twice.

What has caught my attention recently and which is the main topic of this article, would be mesh avatars or to be more precise, overly muscular avatars; I have to hand it over to the designers that put time and effort into it, but I have a number of questions in my head when it comes to the use the average SL citizen is giving them.

I haven’t really verified this fact -so if I’m wrong do feel free to correct me-, but when a designer makes a muscle avatar, it also includes a well proportioned head to go along with the rest of it, something most buyers seem to opt out of, must be clearly the fact that the “head” and face of our avatar is the one thing that defines who we are, but this trend of not wearing the matching head with your newly acquired musculature has made a new community emerge, I personally call them the “pin heads” -or the shrunken heads if you need to get the picture & not feel this pet name is derogatory to the less intelligent-

What I find most amusing would be the fact that these people strut around, showing their purchase proudly while your head is clearly out of proportion and friends even compliment them on how great they look; it really reminds me of the emperor’s new clothes, he was naked and not wearing anything, but people were too nice or too afraid to prove him wrong, same applies here.

My two cents and advice? customized matching avatar heads, it might end up being pricey, but if you are willing to make an effort and create an entire mesh avatar, a matching well proportioned head to match the customer’s looks, would certainly put an end to this newly emerging community of cranial size challenge.

Then again that’s just my opinion

https://www.facebook.com/spikecls

2 comments on “Muscle…

  1. Somewhat Disappoinbted In SL Overall
    July 12, 2015

    A few comments. Morph packs and the ability for the end user to create their own custom morphs, both facial and body/muscle would be a great thing. Also, to complement the muscles, you could have normal maps that the user could vary in intensity. Also, the addition of an animated or video tattoo layer would go a long way towards making sweat beads or rain or dirt.

    Above all, I would like to buy a single, one-piece, 100% anatomically correct avatar and stop having to shop around for add-ons that always look clunky at best. Integral mesh is the best way to go to avoid seams and geometry mismatches.

    Your thoughts?

    • Spike
      July 16, 2015

      there are some available (full mesh) but due to the grid being user created content we will always be limited to the amount of things we can create, since we have to keep them compatible with the rest of the content (i.e. clothes, hair, skins etc)

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This entry was posted on October 3, 2012 by in anatomy, fashion, heads, mesh, mesh avatars, Second Life, SPIKE CLEMENCEAU, trends.

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